![]() Zenurik didn't seem to be enough to keep it in place, though that might have been related to the Rubico, since small motions are a bigger pain when close and zoomed in. Is there innate damage reduction going on, or a per-shot cap, or are the Rubico's numbers being inflated on other things for some reason and giving me an unrealistic expectation of what it should be doing? (60k on level 15 dropships is probably inflated by some kind of level scaling, but I'm pretty sure it does more than 1k damage per shot to Eidolons.) Felt like my amp (427) was doing more damage with better usability (was at least occasionally able to hit legs in the back with Shraksun). The Rubico was hitting like a kitten (~1k/shot) even after stripping its health bar to the red with the Sarpa. It has the second longest range attack of all companion mods. ![]() the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma. Leveling this mod up increases the Djinn's attack range. Spring is in the air in Warframe, and so are a bunch of bouncing Grineer tanks. It is given to players upon claiming Djinn from the Foundry or buying a Djinn from the Market. Thumper is a mod that allows Djinn to attack the first visible enemy within range. Found a Doma and the fight took significantly longer than I wanted. For the Archwing Ability, see Thumper (Elytron). I thought I went with a reasonable loadout, though not fully optimized-radiation Rubico, Sarpa, maxed out Zenurik slow, Loki because the wiki says the thumper won't spin around spastically if it can't see me. A clanmate suggested that the higher-tier Tusk Thumpers (i.e., not the ones that spawn during Plague Star itself) can drop the rare gems, so I went out hunting them to see how time-efficient they were. I mean, yeah, I can finish the bounty nonetheless, but I hate the easter egg hunt aka finding cache.After finishing out the unique Plague Star rewards, I was debating about whether to keep farming Plague Star rep and spending it on Sentirum/Nyth, since 4 / 12 minutes feels like it's higher than what I see from mining. It gave me a warning about abandoning objective. ![]() I also tried finishing stage 1 of a bounty, killing TWO narmer doma, and flying back. But after that I make sure I do the first stage if I've accidentally triggered it, just in case. I don't know if that's just a weird coincidence or not. It is recommended to bring a frame that can slow enemies, like nova. El Pistón Doma Colmillo es la variante final y más dura del Pistón Colmillo que se encuentra en Las llanuras de Eidolon durante el día. Eg it seemed that failing the bounty broke the thumper. You will need to look for normal tusk thumpers or tusk thumper domas during the daytime. I've also found that twice I'd failed the bounty by getting too close and not completing it, then found the thumper - but both times was unable to damage it at all (and it had no label saying which thumper it was). I've been trying to hunt the thumpers (for Korrudo BP), and I've been trying to avoid the mission areas, but on the occasional time I've got too close as I've been looking for thumpers - when I've done stage 1, then gone on to find the thumper, killed it and extracted (since it didn't drop Korrudo), I've only got whatever the stage 1 bounty gave, not all the thumper drops etc. Tusk Thumper Doma, which spawn during the day when the local level is set to 30 or higher (Tier 4+ bounties or Tier 2 Ghoul Purge) drop 8 resource instances, each having a 4.17 chance of being Auron, and are affected by Nekros Desecrate. You seem to lose all your stuff (except anything gained from doing the bounty) if you fail the second stage of a bounty. All said, however, if you're good at killing Thumpers they're arguably better than mining.
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